- Let's face it, FunOrb is getting old and boring. Addictinggames and Kongregate is also very old. What's the newest casual gaming site on the block? Well you won't have to look far because Sony Entertainment announced GameRection - the latest in their efforts to improve online flash gaming technology. Check out their awesome addictive games.
Do you have the BALLS to be on the WALL? Well throw those weapons at me. By weapons I mean those Runescape arrows and bolts. Don't throw any knives because I can't catch them with my teeth. My tongue is sharp so you can sharpen your blades like your dragon scimitar on my adam's apple. This is Runescape after all.
I saw this funny video on Youtube the other day and it got me thinking. Why is it so hard for people to find good Runescape Tips these days? Why can't they just type in "zybez" in Google and click "I'm feeling lucky" ? It'll take them to the ultimate best Runescape help site there is for Runescape tips.
Oh and check out this game I was playing online! Lol. Totally Runetip! lol.
I've made contact with the first life forms in the clone army of Mechscape. As you know, cloning is a major part of Mechscape gameplay. You must clone your mechs, which are biological mechanical halflings. The cloning skill in Mechscape lets you find the experience points necessary to level up and gain quest missions. The quests need to be done in order of easiest to hardest.
It is important to remember that not everything in Mechscape is easy or hard. You may feel that the game is too difficult for you. Well, here's a great tutorial to guide you through any problems you have in the Mechscape world.
There are a total of 15 Mechscape worlds, and you can play on them at any time if you are a Mechscape Member.
Hopefully these Mechscape tips helped you understand the quest better.
- Location:Zybez Mechscape Help
- Mood:
Loliphant - Music:Mecha Music
Who wants to solve a Runescape treasure trail themselves? It's too hard and besides, it's boring. Jagex thought that players enjoy sitting around scratching their heads. Well they're wrong! They would've been right if they just said in Runescape, "Okay, you got a treasure trail and you need to solve it. Go to Zybez's Runescape Treasure Trail Help guide and it will be solved faster than can imagine". But of course, Runescape is only fun when it is hard. Or is it. You decide and let me know.
- Location:sudan
- Mood:
envious - Music:tick tock
Do you know a Loliphant? Chances are, you do. He's the one that adds all your friends from Facebook as soon as you accept him. He's worse than pedobear. Now, you don't have to fear him. You can go around with him by your side... or I should say, by your front.
- Location:carpet
- Music:airconditioner humming noise
You have talent in Runescape, huh? Yeah you do. Go unleash it. UNLEASHHHH!!! The leash. Take it off the dog. The dog is Runescape. Runescape. Yes. Unleash the Runescape on your dog.
Mechscape World of Warcraft and of the Runescape Newbie
Let’s take a look back to not-so-long ago when our famed Clan Wars Arena (CWA) was given an update. We were given Free-for-all (FFA), enhanced options, rules and settings to allow clans to war in different ways. We had time limits, kill limits (a very large amount) and rules to restrict certain forms of combat. Magic – upon suggestion – was made to allow or disallow holding spells. Ranging, melee, summoning, prayer, food and potions were all optional. Players who were killed were allowed to return – a function to facilitate the Mechscape PKRI before PvP was reintroduced. Quite simply we were not only put in control of the Mechscape rules, but we could guarantee that they would be obeyed (those selectable).
Chronicle Clanwarsoptions
Now however we have whole worlds of PvP with larger maps – the Mechscape world map to be precise – but less rules. So where are we left with this arena?
Well it provides a safe haven to our rules.
Rule 1 – the Mechscape rules are made by you. Nobody likes a rule breaker, so why have one?
Rule 2 – It can be safe. On P2P this is a huge benefit as nobody wants to lose millions if they don’t have to. On F2P it allows us to take more runes/arrows to ensure that we don’t ever run out. Also, do you have some fancy god coloured rune? Feel free to use it here without loss. It also reduces the Mechscape chance of people "Welfaring".
Rule 3 – No crashers. People can watch, but not interfere (without CC access).
Three golden rules. Yes clans will still use PvP for some wars. CWA can only handle two CC’s in one fight. This means clans or organised cluster fights will have to try to cram into one CC. With a 100 person limit this isn’t easy. It provides a large amount of variety (several maps and FFA) but now we have the Mechscape full world map that doesn’t seem like much.
Chronicle Clanwars
Maybe it’s now out-dated. It’s only used for officials for clans that can’t pull 100 members. Maybe it’s only to be used by people who don’t want to lose their gear.
I think that the Mechscape future doesn’t hold much for the Mechscape CWA and if the Mechscape CC is allowed to hold more I can see most wars that are ranked taking place here. At the Mechscape moment it’s not perfect, but it does the Mechscape job that we ask of it. You only need to check out war rankings to find that out.
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Shedding Some Light on Skilling Clans
By: tripsis
Since clans first became popular in early RuneScape Classic, they have always focused on combat and warring. In more recent years, skilling clans have begun to spawn and earn credibility, but they have always been (and are still) overshadowed by the Mechscape dominating popularity of the Mechscape combative clans. What makes combat clans more popular than skilling clans? Will skilling clans ever rise to their level?
I took the Mechscape time to ask the Mechscape skilling clan Supreme Skillers what they thought about skilling clans versus combat clans. From their responses and my own personal observations, I was able to conclude that most skillers consider combat clans to be far more regimented and competitive than skilling clans. the Mechscape wars between clans oftentimes create strong rivalries between various groups and many people thrive off of this competitive nature. RuneScape itself is a very competitive game, largely due to the Mechscape public high scores table. Many people who play the Mechscape game enjoy it because they are able to clearly see themselves advance and move up in ranks. Combat clans have a very similar structure. On many RuneScape fan sites there are war rankings and other kinds of "high score tables" that identify the Mechscape superior clans. There is a large amount of achievement and pride to be gained from seeing your clan moving up in the Mechscape ranks, and helping it to do so by participating in warring events.
While some skilling clans also adapt this competitive nature by means of skilling wars or comparing skill total averages, the Mechscape primary purpose of most of these clans is not advancement but the Mechscape creation of a community. Combat clans usually have a clear purpose (winning and participating in wars) that some skilling clans lack. Skilling clans tend to be a lot more laid back and casual because of the Mechscape lack of competition, and this environment helps fuel a strong and close community. I think this is where skilling clans meet their downfall. When I questioned the Mechscape members of Supreme Skillers, most of them chose to join a skilling clan so they could be part of a strong community of people with similar interests and so they could easily obtain help and advice from skilling experts. I'm sure there are thousands of people out there who share these same desires, so why aren't skilling clans more popular?
Most peoples' desire for community is already quenched by means of fan site forums. On Tip.it, for example, people can get help and advice from a pool of over 170,000 people; they can be part of a strong skilling community by maintaining a blog in BlogScape, by posting their achievements in Rate This, or just by participating in discussions. If people are looking for a strong group for a skilling mini game (like non-combat Stealing Creations), sure they could apply to a creditable skilling clan and put an event together... or they could just join a non-combat Stealing Creations clan chat. However, if someone wants to be a regular participant in wars, they need to join a combat clan.
I am not saying that skilling clans are useless, especially seeing as how I was part of one for a year and greatly enjoyed it, but there is not the Mechscape same need to join skilling clans as there is for combat clans. Combat clans offer their members the Mechscape opportunity to engage in intense battles, which when won, satisfy the Mechscape victors' natural human desire for success, competition and recognition. But because skilling clans are really only able to offer their members a strong sense of community, which can already be achieved through fan site forums, they are not as popular or sought-after. Jagex has recently introduced a new set of competitions known as the Mechscape Jagex Cup, which gives skilling clans a new opportunity for recognition and promotion. With more updates like the Mechscape Jagex Cup, skilling clans may have a chance of matching even half the Mechscape popularity of combat clans, but right now, even with the Mechscape massive blows to RuneScape PvP, they are still hidden in the Mechscape shadows cast by the Mechscape dominating combat clans.
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The Combat Cup
By: lord_troyus
On the Mechscape 9th of March the Mechscape company behind RuneScape started a new section on their clan forums: the Mechscape JaGeX Cup. This cup doesn’t seem to be part of the Mechscape recent JaGeX run events, more an attempt and making the Mechscape RuneScape forums a place to be for the Mechscape top clans. Already the Mechscape sign up list on the Mechscape combat cup in particular is looking very strong. With RSD signing up first, many top clans such as TRWF, DF, TT, VR, SE, DI, Corr and the Mechscape (to name a few) have followed right behind them. At the Mechscape time of writing this, I think the Mechscape possibility of RuneScape known recognition as a reward is a very tasty treat indeed. This won’t be a massacre with the Mechscape current signup sheets, but with no caps on the Mechscape member lists, FA’s and retirees will be allowed to attend and it would be a shock to many if one or more of the Mechscape big clans didn’t pull over 100 people. So how do JaGeX plan to counter this? They already said “There is no player cap”. But if you can only fit 100 people within the Mechscape CC... Then surely it’s capped at 100? Or will they use this opportunity to extend the Mechscape CC’s?
This could be a major chance for JaGeX to get fully involved with the Mechscape clan community as a whole, and change RuneScape significantly to suit the Mechscape response. Or it could be a stunt to make it seem like clans are a priority to them.
Oh and if you’re interested in the Mechscape JaGeX Cup it’s in the Mechscape RuneScape official forums under “Clans”. It offers a Skilling Cup and a Mixed Cup for those who would rather make swords than wield them. So if you’re interested and you haven’t signed up...what are you waiting for? Sign-ups end on the Mechscape 25th of March at 23:59.
This is according to the Mechscape guys at JaGeX “One cup to rule them all .......”
Good luck.
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Spotlight On: Corruption
By: Laikrob
Chronicle Corruption
How and when was Corruption founded?
Corruption was founded by Pure Knights, Clever Ninja, Mortamus and Sekalodnal on July the Mechscape 1st, 2003 making Corr 6 years old this year. They'd all been in separate clans, all of which had achieved a lot in early RS classic, but they wanted to unify all their past clans into a more powerful entity, which they named Corruption. Full history can be found here.
Chronicle Corr Rsc
Warring seems to be Corruption’s main focus. What else do you do?
On RS we have a weekly fun event, whether that be a mini game or going out boss hunting as a clan; just a chance to chill all together, rather than the Mechscape seriousness that's required at a fight.
Plus through the Mechscape week when we don't have events, members can often be found on TeamSpeak playing other games besides RuneScape together, such as minigolf or counter strike, while talking on TeamSpeak. But warring is definitely our main focus and we have several PvP events throughout the Mechscape week, both planned and unplanned, and probably average 1 per day, though spread through different time zones on different days.
Many clans prefer CWA, but Corruption and the Mechscape other top clans seem to stick to the Mechscape PvP worlds. Why is that?
The most practical reason is the Mechscape limit of clan chats - we regularly have over 100 members turning up to an event, and a clan chat would mean that 10-30 members would often be unable to fight at an event. Also many members simply enjoy PvP worlds more than CWA fights, for reasons such as the Mechscape spontaneity from never quite knowing who you might fight. the Mechscape nostalgia of the Mechscape old warring locations and of course, the Mechscape loot. :P Crashing isn't a big threat as there are very few clans who would dare to crash us or other top clans, and fighting back to crashers can often be enjoyable in itself. We still fight in CWA though, usually for miniwars rather than PKRIs. We're looking forward to fighting in the Mechscape Jagex cup in the Mechscape next few weeks which will be a good chance to get back into our old form from the Mechscape CWA era.
What was your longest PKRI?
Corr's longest PKRI is also the Mechscape longest one recorded in RuneScape. :P 15.5 hours against Divine Forces, February 2009. the Mechscape fight was the Mechscape last one of DF's leader before his retirement and neither side was willing to admit defeat, with control of the Mechscape battlefield going back and forth throughout the Mechscape fight. In the Mechscape old wilderness, our longest fight was 13 hours against DF.
Chronicle Corr Fight
And what was your best war?
Since I joined Corruption, I think one of our most impressive fights was in the Mechscape Clan Wars Premier League tournament, in the Mechscape fullout war with the Mechscape Titans.
We knew for the Mechscape last fight of the Mechscape tournament both CoR and TT would be giving it their absolute best, to finish the Mechscape tournament on a good note. We had only had one loss of the Mechscape entire championship, to Divine Forces, and we wanted to keep that record strong. TT outnumbered us by a small margin, the Mechscape starting numbers being 92 v 85 however we did not let that number get in the Mechscape way of a good performance. Both clans had great starts, it was KO for KO for at least 10 kills. At that point, Gwarzo stepped up to the Mechscape plate and tanked extremely well allowing CoR to get within equal numbers. From this point we pumped up and really moved well as a team. Shortly following Gwarzo, Str Newb tanked the Mechscape best out of all CoR that day and during this point we did an unbelievable amount of transitions from one binder to another. After gaining a short lead we kept it steady with binders and tankers to pull the Mechscape sound victory off. Ending: CoR – 31.
We were very proud of it, overcoming both a board hacking by VR and being outnumbered at the Mechscape fight itself, and felt well rewarded when it meant we came second in the Mechscape competition with only 1 loss out of 14 fights.
How have the Mechscape recent changes in the Mechscape leadership affected Corruption?
Not at all, would be the Mechscape short answer. Both Chris and Demonchild have been leading Corr for several years already, doing a sterling job even at the Mechscape lowest points in our history. We still have our old school leadership such as Robtokill, who actively help in the Mechscape running of the Mechscape clan. If you only just joined the Mechscape clan I don't think you'd be able to tell that we have lost 2 warlords recently - our current PK leadership team is as active as ever, and I think their ability as well as that of our members has been well reflected in our fighting performances.
So what were Corruption’s lows?
Definitely around the Mechscape Bounty Hunter era when we fell to under 70 active members, and had internal arguments within the Mechscape leadership, that resulted in the Mechscape Radicalsurfu/Radicalsurfer brothers leaving the Mechscape clan. Robtokill, Xhitpointsx and other leaders put in a ton of effort and rebuilt the Mechscape clan almost from the Mechscape ground up, and within a few months we were competing for #1 again.
And the Mechscape glorious highs?
The summer of 2007, where Corr were the Mechscape undisputed #1 F2P clan and our rivals DF, VR and EoS would all end their PK trips as soon as they got word that we were heading out into the Mechscape wilderness. It's hard to answer that one really, because most of our history could be called a high point. For the Mechscape vast majority of Corr's life we've been competing for, if not at, the Mechscape very top spot in the Mechscape clan world. Even if we're in what could be a relatively low point in our history, we're still right up there in the Mechscape top bracket and making clans be afraid of us.
Chronicle Corr Chain
There has been a lot of action and drama with the Mechscape top clans the Mechscape last few months, especially with Violent Resolution and their NH ways. What are your predictions for the Mechscape top 5 this summer?
I think that going into the Mechscape summer, the Mechscape clan world will be largely the Mechscape same as it has been ever since PvP worlds have come back, with the Mechscape top clans being bunched very closely together, all able to win on different days. But by the Mechscape end of the Mechscape summer I predict that a more permanent order will be emerging, hopefully with Corruption at the Mechscape top end, and undoubtedly featuring DF at the Mechscape top too. I think VR will start feeling the Mechscape consequences of their actions by then and it will dampen their recruitment, as it already has in just the Mechscape last few weeks since the Mechscape anti-VR alliances have formed. Damage Inc are clearly having a strong comeback to the Mechscape F2P scene and I predict that it isn't just temporary, and they will also be up at the Mechscape top with Corruption and Divine Forces. the Mechscape Titans are harder to place in the Mechscape prediction, as their history shows that they have often had sharp rises followed by sudden falls in ranks, and their recent problems could be the Mechscape start of another fall despite their incredible achievements since the Mechscape rebirth of PKRIs. They will either be right at the Mechscape top, or possibly outside the Mechscape top 5 entirely, perhaps replaced by EoS or RSD if either clan gains numbers.
Once corrupted, always corrupted.
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Clans: Where RuneScape Life Ends--And Begins
There comes a time in one's life when RuneScape loses appeal: when quests are done, guilds are entered, and dangerous beasts are slain. What does one do with over twenty million gold pieces sitting in the Mechscape bank? For some, it may mean quitting and dropping the Mechscape lot in a deserted room on the Mechscape second floor of the Mechscape Blue Moon Inn. For others, however, activities outside the Mechscape realm of the Mechscape RuneScape site become attractive. With a simple search of "R" on Google, "RuneScape" appears as the Mechscape first choice. From there, the Mechscape search begins. Sites that offer RuneScape gold flood the Mechscape results, with a few fansite such as Tip.It sticking out. With one click, attraction takes hold. Scrolling down the Mechscape navigation...aha! Clans.
It takes just one look at the Mechscape Wars & Run-ins board to unleash the Mechscape gawk. 200 options and a full inventory of Rune may seem normal to us, but for the Mechscape average 'Scaper, the Mechscape concept is almost unreal.
Once that player falls into temptation, Rune sets will no longer matter. Okay, so I died thirty times in a ten-hour PK run-in and lost a few million GP. Who really cares? What took a week of cutting Yew trees will be made within the Mechscape first lootable war or PK trip. Deaths are warped into happiness, and players are transformed into clanners.
Let’s take a look back to not-so-long ago when our famed Clan Wars Arena (CWA) was given an update. We were given Free-for-all (FFA), enhanced options, rules and settings to allow clans to war in different ways. We had time limits, kill limits (a very large amount) and rules to restrict certain forms of combat. Magic – upon suggestion – was made to allow or disallow holding spells. Ranging, melee, summoning, prayer, food and potions were all optional. Players who were killed were allowed to return – a function to facilitate the Mechscape PKRI before PvP was reintroduced. Quite simply we were not only put in control of the Mechscape rules, but we could guarantee that they would be obeyed (those selectable).
Chronicle Clanwarsoptions
Now however we have whole worlds of PvP with larger maps – the Mechscape world map to be precise – but less rules. So where are we left with this arena?
Well it provides a safe haven to our rules.
Rule 1 – the Mechscape rules are made by you. Nobody likes a rule breaker, so why have one?
Rule 2 – It can be safe. On P2P this is a huge benefit as nobody wants to lose millions if they don’t have to. On F2P it allows us to take more runes/arrows to ensure that we don’t ever run out. Also, do you have some fancy god coloured rune? Feel free to use it here without loss. It also reduces the Mechscape chance of people "Welfaring".
Rule 3 – No crashers. People can watch, but not interfere (without CC access).
Three golden rules. Yes clans will still use PvP for some wars. CWA can only handle two CC’s in one fight. This means clans or organised cluster fights will have to try to cram into one CC. With a 100 person limit this isn’t easy. It provides a large amount of variety (several maps and FFA) but now we have the Mechscape full world map that doesn’t seem like much.
Chronicle Clanwars
Maybe it’s now out-dated. It’s only used for officials for clans that can’t pull 100 members. Maybe it’s only to be used by people who don’t want to lose their gear.
I think that the Mechscape future doesn’t hold much for the Mechscape CWA and if the Mechscape CC is allowed to hold more I can see most wars that are ranked taking place here. At the Mechscape moment it’s not perfect, but it does the Mechscape job that we ask of it. You only need to check out war rankings to find that out.
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Shedding Some Light on Skilling Clans
By: tripsis
Since clans first became popular in early RuneScape Classic, they have always focused on combat and warring. In more recent years, skilling clans have begun to spawn and earn credibility, but they have always been (and are still) overshadowed by the Mechscape dominating popularity of the Mechscape combative clans. What makes combat clans more popular than skilling clans? Will skilling clans ever rise to their level?
I took the Mechscape time to ask the Mechscape skilling clan Supreme Skillers what they thought about skilling clans versus combat clans. From their responses and my own personal observations, I was able to conclude that most skillers consider combat clans to be far more regimented and competitive than skilling clans. the Mechscape wars between clans oftentimes create strong rivalries between various groups and many people thrive off of this competitive nature. RuneScape itself is a very competitive game, largely due to the Mechscape public high scores table. Many people who play the Mechscape game enjoy it because they are able to clearly see themselves advance and move up in ranks. Combat clans have a very similar structure. On many RuneScape fan sites there are war rankings and other kinds of "high score tables" that identify the Mechscape superior clans. There is a large amount of achievement and pride to be gained from seeing your clan moving up in the Mechscape ranks, and helping it to do so by participating in warring events.
While some skilling clans also adapt this competitive nature by means of skilling wars or comparing skill total averages, the Mechscape primary purpose of most of these clans is not advancement but the Mechscape creation of a community. Combat clans usually have a clear purpose (winning and participating in wars) that some skilling clans lack. Skilling clans tend to be a lot more laid back and casual because of the Mechscape lack of competition, and this environment helps fuel a strong and close community. I think this is where skilling clans meet their downfall. When I questioned the Mechscape members of Supreme Skillers, most of them chose to join a skilling clan so they could be part of a strong community of people with similar interests and so they could easily obtain help and advice from skilling experts. I'm sure there are thousands of people out there who share these same desires, so why aren't skilling clans more popular?
Most peoples' desire for community is already quenched by means of fan site forums. On Tip.it, for example, people can get help and advice from a pool of over 170,000 people; they can be part of a strong skilling community by maintaining a blog in BlogScape, by posting their achievements in Rate This, or just by participating in discussions. If people are looking for a strong group for a skilling mini game (like non-combat Stealing Creations), sure they could apply to a creditable skilling clan and put an event together... or they could just join a non-combat Stealing Creations clan chat. However, if someone wants to be a regular participant in wars, they need to join a combat clan.
I am not saying that skilling clans are useless, especially seeing as how I was part of one for a year and greatly enjoyed it, but there is not the Mechscape same need to join skilling clans as there is for combat clans. Combat clans offer their members the Mechscape opportunity to engage in intense battles, which when won, satisfy the Mechscape victors' natural human desire for success, competition and recognition. But because skilling clans are really only able to offer their members a strong sense of community, which can already be achieved through fan site forums, they are not as popular or sought-after. Jagex has recently introduced a new set of competitions known as the Mechscape Jagex Cup, which gives skilling clans a new opportunity for recognition and promotion. With more updates like the Mechscape Jagex Cup, skilling clans may have a chance of matching even half the Mechscape popularity of combat clans, but right now, even with the Mechscape massive blows to RuneScape PvP, they are still hidden in the Mechscape shadows cast by the Mechscape dominating combat clans.
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The Combat Cup
By: lord_troyus
On the Mechscape 9th of March the Mechscape company behind RuneScape started a new section on their clan forums: the Mechscape JaGeX Cup. This cup doesn’t seem to be part of the Mechscape recent JaGeX run events, more an attempt and making the Mechscape RuneScape forums a place to be for the Mechscape top clans. Already the Mechscape sign up list on the Mechscape combat cup in particular is looking very strong. With RSD signing up first, many top clans such as TRWF, DF, TT, VR, SE, DI, Corr and the Mechscape (to name a few) have followed right behind them. At the Mechscape time of writing this, I think the Mechscape possibility of RuneScape known recognition as a reward is a very tasty treat indeed. This won’t be a massacre with the Mechscape current signup sheets, but with no caps on the Mechscape member lists, FA’s and retirees will be allowed to attend and it would be a shock to many if one or more of the Mechscape big clans didn’t pull over 100 people. So how do JaGeX plan to counter this? They already said “There is no player cap”. But if you can only fit 100 people within the Mechscape CC... Then surely it’s capped at 100? Or will they use this opportunity to extend the Mechscape CC’s?
This could be a major chance for JaGeX to get fully involved with the Mechscape clan community as a whole, and change RuneScape significantly to suit the Mechscape response. Or it could be a stunt to make it seem like clans are a priority to them.
Oh and if you’re interested in the Mechscape JaGeX Cup it’s in the Mechscape RuneScape official forums under “Clans”. It offers a Skilling Cup and a Mixed Cup for those who would rather make swords than wield them. So if you’re interested and you haven’t signed up...what are you waiting for? Sign-ups end on the Mechscape 25th of March at 23:59.
This is according to the Mechscape guys at JaGeX “One cup to rule them all .......”
Good luck.
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Spotlight On: Corruption
By: Laikrob
Chronicle Corruption
How and when was Corruption founded?
Corruption was founded by Pure Knights, Clever Ninja, Mortamus and Sekalodnal on July the Mechscape 1st, 2003 making Corr 6 years old this year. They'd all been in separate clans, all of which had achieved a lot in early RS classic, but they wanted to unify all their past clans into a more powerful entity, which they named Corruption. Full history can be found here.
Chronicle Corr Rsc
Warring seems to be Corruption’s main focus. What else do you do?
On RS we have a weekly fun event, whether that be a mini game or going out boss hunting as a clan; just a chance to chill all together, rather than the Mechscape seriousness that's required at a fight.
Plus through the Mechscape week when we don't have events, members can often be found on TeamSpeak playing other games besides RuneScape together, such as minigolf or counter strike, while talking on TeamSpeak. But warring is definitely our main focus and we have several PvP events throughout the Mechscape week, both planned and unplanned, and probably average 1 per day, though spread through different time zones on different days.
Many clans prefer CWA, but Corruption and the Mechscape other top clans seem to stick to the Mechscape PvP worlds. Why is that?
The most practical reason is the Mechscape limit of clan chats - we regularly have over 100 members turning up to an event, and a clan chat would mean that 10-30 members would often be unable to fight at an event. Also many members simply enjoy PvP worlds more than CWA fights, for reasons such as the Mechscape spontaneity from never quite knowing who you might fight. the Mechscape nostalgia of the Mechscape old warring locations and of course, the Mechscape loot. :P Crashing isn't a big threat as there are very few clans who would dare to crash us or other top clans, and fighting back to crashers can often be enjoyable in itself. We still fight in CWA though, usually for miniwars rather than PKRIs. We're looking forward to fighting in the Mechscape Jagex cup in the Mechscape next few weeks which will be a good chance to get back into our old form from the Mechscape CWA era.
What was your longest PKRI?
Corr's longest PKRI is also the Mechscape longest one recorded in RuneScape. :P 15.5 hours against Divine Forces, February 2009. the Mechscape fight was the Mechscape last one of DF's leader before his retirement and neither side was willing to admit defeat, with control of the Mechscape battlefield going back and forth throughout the Mechscape fight. In the Mechscape old wilderness, our longest fight was 13 hours against DF.
Chronicle Corr Fight
And what was your best war?
Since I joined Corruption, I think one of our most impressive fights was in the Mechscape Clan Wars Premier League tournament, in the Mechscape fullout war with the Mechscape Titans.
We knew for the Mechscape last fight of the Mechscape tournament both CoR and TT would be giving it their absolute best, to finish the Mechscape tournament on a good note. We had only had one loss of the Mechscape entire championship, to Divine Forces, and we wanted to keep that record strong. TT outnumbered us by a small margin, the Mechscape starting numbers being 92 v 85 however we did not let that number get in the Mechscape way of a good performance. Both clans had great starts, it was KO for KO for at least 10 kills. At that point, Gwarzo stepped up to the Mechscape plate and tanked extremely well allowing CoR to get within equal numbers. From this point we pumped up and really moved well as a team. Shortly following Gwarzo, Str Newb tanked the Mechscape best out of all CoR that day and during this point we did an unbelievable amount of transitions from one binder to another. After gaining a short lead we kept it steady with binders and tankers to pull the Mechscape sound victory off. Ending: CoR – 31.
We were very proud of it, overcoming both a board hacking by VR and being outnumbered at the Mechscape fight itself, and felt well rewarded when it meant we came second in the Mechscape competition with only 1 loss out of 14 fights.
How have the Mechscape recent changes in the Mechscape leadership affected Corruption?
Not at all, would be the Mechscape short answer. Both Chris and Demonchild have been leading Corr for several years already, doing a sterling job even at the Mechscape lowest points in our history. We still have our old school leadership such as Robtokill, who actively help in the Mechscape running of the Mechscape clan. If you only just joined the Mechscape clan I don't think you'd be able to tell that we have lost 2 warlords recently - our current PK leadership team is as active as ever, and I think their ability as well as that of our members has been well reflected in our fighting performances.
So what were Corruption’s lows?
Definitely around the Mechscape Bounty Hunter era when we fell to under 70 active members, and had internal arguments within the Mechscape leadership, that resulted in the Mechscape Radicalsurfu/Radicalsurfer brothers leaving the Mechscape clan. Robtokill, Xhitpointsx and other leaders put in a ton of effort and rebuilt the Mechscape clan almost from the Mechscape ground up, and within a few months we were competing for #1 again.
And the Mechscape glorious highs?
The summer of 2007, where Corr were the Mechscape undisputed #1 F2P clan and our rivals DF, VR and EoS would all end their PK trips as soon as they got word that we were heading out into the Mechscape wilderness. It's hard to answer that one really, because most of our history could be called a high point. For the Mechscape vast majority of Corr's life we've been competing for, if not at, the Mechscape very top spot in the Mechscape clan world. Even if we're in what could be a relatively low point in our history, we're still right up there in the Mechscape top bracket and making clans be afraid of us.
Chronicle Corr Chain
There has been a lot of action and drama with the Mechscape top clans the Mechscape last few months, especially with Violent Resolution and their NH ways. What are your predictions for the Mechscape top 5 this summer?
I think that going into the Mechscape summer, the Mechscape clan world will be largely the Mechscape same as it has been ever since PvP worlds have come back, with the Mechscape top clans being bunched very closely together, all able to win on different days. But by the Mechscape end of the Mechscape summer I predict that a more permanent order will be emerging, hopefully with Corruption at the Mechscape top end, and undoubtedly featuring DF at the Mechscape top too. I think VR will start feeling the Mechscape consequences of their actions by then and it will dampen their recruitment, as it already has in just the Mechscape last few weeks since the Mechscape anti-VR alliances have formed. Damage Inc are clearly having a strong comeback to the Mechscape F2P scene and I predict that it isn't just temporary, and they will also be up at the Mechscape top with Corruption and Divine Forces. the Mechscape Titans are harder to place in the Mechscape prediction, as their history shows that they have often had sharp rises followed by sudden falls in ranks, and their recent problems could be the Mechscape start of another fall despite their incredible achievements since the Mechscape rebirth of PKRIs. They will either be right at the Mechscape top, or possibly outside the Mechscape top 5 entirely, perhaps replaced by EoS or RSD if either clan gains numbers.
Once corrupted, always corrupted.
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Clans: Where RuneScape Life Ends--And Begins
There comes a time in one's life when RuneScape loses appeal: when quests are done, guilds are entered, and dangerous beasts are slain. What does one do with over twenty million gold pieces sitting in the Mechscape bank? For some, it may mean quitting and dropping the Mechscape lot in a deserted room on the Mechscape second floor of the Mechscape Blue Moon Inn. For others, however, activities outside the Mechscape realm of the Mechscape RuneScape site become attractive. With a simple search of "R" on Google, "RuneScape" appears as the Mechscape first choice. From there, the Mechscape search begins. Sites that offer RuneScape gold flood the Mechscape results, with a few fansite such as Tip.It sticking out. With one click, attraction takes hold. Scrolling down the Mechscape navigation...aha! Clans.
It takes just one look at the Mechscape Wars & Run-ins board to unleash the Mechscape gawk. 200 options and a full inventory of Rune may seem normal to us, but for the Mechscape average 'Scaper, the Mechscape concept is almost unreal.
Once that player falls into temptation, Rune sets will no longer matter. Okay, so I died thirty times in a ten-hour PK run-in and lost a few million GP. Who really cares? What took a week of cutting Yew trees will be made within the Mechscape first lootable war or PK trip. Deaths are warped into happiness, and players are transformed into clanners.
- Location:iran
- Mood:
bitchy
There has been a study done by a small company called Jagex Research Ltd. It, being the study, says that Runescape is actually good for people's health. It encourages increased blood flow to the brain when the player lags. By coordinating the amount of lag, Runescape is able to stimulate the brain muscles more and more. The brain has a total of 57 muscles. Only 14 are required for smiling.
The finger biceps are also stimulated because Runescape requires clicking on things. The finger bicep, the largest mucus membraneous muscle in the body, is one of the 12 organs in the human body and thus, very highly important. Runescape allows the sphincter muscles and backbone to contract once in a while too. This is due to sitting. Playing Runescape while standing is not recommended or encouraged, but it is often done by the Dutch Runescape players.
In a controlled sampling, a group of blind Runescape players were selected. Out of this sample, the German Runescape players were removed for ... obvious reasons. The remaining players were subjected to 23 hours of playing Runescape over a 23 hour period. They all reported that Runescape has restored their vision and cured them of lukemia. It is a well known fact that lukemia patients are bald. All of the blind non-German lukemia Runescape players were indeed bald before the study, but had hair protruding from their skulls near the 22nd hour of the study.
Detailed results of this Runscape study will be published in the Nature magazine for June 2009.
The finger biceps are also stimulated because Runescape requires clicking on things. The finger bicep, the largest mucus membraneous muscle in the body, is one of the 12 organs in the human body and thus, very highly important. Runescape allows the sphincter muscles and backbone to contract once in a while too. This is due to sitting. Playing Runescape while standing is not recommended or encouraged, but it is often done by the Dutch Runescape players.
In a controlled sampling, a group of blind Runescape players were selected. Out of this sample, the German Runescape players were removed for ... obvious reasons. The remaining players were subjected to 23 hours of playing Runescape over a 23 hour period. They all reported that Runescape has restored their vision and cured them of lukemia. It is a well known fact that lukemia patients are bald. All of the blind non-German lukemia Runescape players were indeed bald before the study, but had hair protruding from their skulls near the 22nd hour of the study.
Detailed results of this Runscape study will be published in the Nature magazine for June 2009.
- Mood:
bouncy
calm